Corel Painter Master - Jim Lampi

Name: Jim Lampi
Occupation/Profession: Designer/illustrator, musician
Employer: self employed
Location: London, UK
Hobbies: I have 18-month-old twins; I have no hobbies.


How long have you been in this profession?
Twenty-five years.

Why did you choose this profession?
I've always been doing these things in one form or another.

How did you get started?
Selling paintings in my teens.

What are your most important accomplishments?
Eighteen-month-old twins.

Describe a special moment in your career.
I had a one-man show at the Cyberian Gallery in London, England. The show was sponsored by Kodak and it featured large format prints, all created in Painter.

History with Painter

How long have you used Painter?
Since 1993.

Why did you choose Painter?
It was one of the few tools at the time which allowed you to create original content, that did not look like "computer artwork."

What are your top five favorite Painter features?
The multitude of brushes, combination of traditional techniques with digital techniques (selections, textures, layers, lighting, gradients, 3D grids, overlays, etc.) and animation.

What are the Painter features that allow you to distinguish your art?
The ability to combine the illusion of different mediums, and work in a natural, personal way, that is not dictated by the software.

Is it possible to get the same results with other digital painting software?
I don't have knowledge of any other software that can create the effects of a huge variety of mediums and work in such a natural intuitive way.

How do you feel about Painter?
Painter does not impose a style on you. It does not automatically tell the viewer how, or even in what medium, the image was created. Also, something that is not as obvious—Painter can free the artist from the restrictions of working in a multitude of mediums that require a great investment of money, actual working space, time and materials to learn technique, i.e. paints, incompatibilities of oils, water based, precious metals, photo labs, papers, metals, chemicals, stones, etchings, printing, etc. It does not take the place of these mediums but allows you to use the concepts and final effects of these techniques.


Texturing Step 1:
Step 2:
Build selections
Step 3:
Build up texture
Step 4:
Work up 3D with selection edges
Step 5:
Overall look